Wednesday, January 19, 2011

Game January 22.2011

This coming Saturday is my daughter's birthday but we are going to go ahead with the game meet up as my little lovely has decided that she wishes to go ice skating with her and her brothers' friends.

Yours truly won't be on the ice and even if I was I would be a fifth wheel as her birthday wish was to have a day with her friends, Mom and Grandma will just be sitting in the stands, so the ice rink is off for me and thus the game is on. We will have a family celebration for Heather later at Olive Garden.

Verimoor and Aerimus will be NPC's as their respective players will be skating.

The rest of Team Elf will be present as far as I know. See everyone there!

Saturday, January 8, 2011

Thanks For a Fun Session!


Thanks to everyone who attended the Saturday meet up today. The work-a-day world we live in permits us very little time for the hobbies and recreations we enjoy but I find our game a very fun, engaging and relaxing break.

Lots of choices for which course the party might take next as they contemplate the words of Hirihyal. There is the matter of the seeking out of Tuatha, a drua lore master and bard who is also a prince among thieves, and the only known living person in the Lost World who understands the prophecy "And there shall be a land both new and old." Tuatha is rumored to have vanished into the pits of Tartessos, the most corrupt city in the Atlantean realms..meanwhile, the relic has been politely but firmly retained by the Temple hierarchy...could be a problem.

I am planning running a game on next Saturday the 15th. Hope to see everyone there.

The Tuatha De Danan (probably spelled wrong) is one of the original mythic races of Ireland--I was pleased that my subconscious supplied me with a  suitable name for the drua prince--wandering race and all. The name Hirihyal is a direct appropriation from M.A.R. Barker's Tekumel setting, although aside from the name there is no similarity between Posiedon's wayward daughter and the more infamous Mistress of the Thirty Two Unspeakable Acts...

Have a great week.

Friday, January 7, 2011

Game Meet Up 1/08/11, 1:00 pm to 4:00 pm

Greetings friends. Our game meet up for Saturday is scheduled. A few pertinent notes:

Experience Points

I found it the most expedient this time around to approach Experience Points with  a very simple method. All PC's are advanced to second level with the minimum number of XP required except for multiclass characters who are midway. I am not being lazy or arbitray--the unexpected albeit welcome entrance of some players required me to alter the dungeon troves,  and,actually, the DM's Guide does suggest a DM have some latitude here. So be prepared to level up characters tomorrow!

Magic Items

Ah, you wanted to know this did you not? And undoubtedly some might wish to conceal this but such is not very practical given our very large size. The knowledge of these boons and how they work are imparted to the characters by their benefactor. However, I have run out of time before work and you must wait for tomorrow. I promise you will like them!

Dice Rolling Suggestion

I discussed this option witha  few players and I think we should give it a try. A lot of what slows down combat is waiting for each player to roll two or three dice. I have thought of a way which would not only speed this up but also possibly allow for individual initiative with no further work or delay.

At the beginning of each melee round, every player rolls 3 dice all at the same time--d20, weapon damage die, and d6. These dice are rolled and then left untouched!

The DM counts down initiative beginning at 6--every player who rolled a 6 initiative reports his or her roll--if the d20 rsult was a miss, then the damage die is ignored. If it is a hit, eachplayer aleady has damage score ready to report. The DM then moves to those who rolled a 5 initiative, then to 4, etc.

Incases of simultanous initiative, weapon speed determines first attack and in some cases permits an extra attack.

Prepared missles and magic would still calculated first. The "Charge" move must still be declared.

Milton pointed out to me the potential drawback to such a  system--if someone scores a killing blow against a target  and another player was also engaging that target, the second player will have wasted a good attack roll. Part of me says that could reflect real life, part of me says that for ease of play we should simply allow players to change their action. Use of the miniatures would prevent any outlandish changes (movement and weapon range would govern actions, not to mention a little god ole common sense...).

I Appreciate You All

I have enjoyed these games and the characters are awesome. I have a definite story line and conclusion in mind for the current campaign and after this cycle is completed you can look for some guest DM's to run some games. I know some ofyou drive a fair distance to attend our games and I thank you for your involvement. At this time, the Atlantis Campaign can accept no new players who have not already been invited--it is simply too full!

Feel free to comment on this thread about anything at all.